Step 1
Build the recipe
Add the item being crafted, its description, and the resources or ingredients required to produce it.
Model recipe ingredients, acquisition sources, and farming time so crafting costs feel intentional instead of accidentally painful.
Stormblade recipe
4 ingredients · 3 farming sources
Average acquisition time
2 h 35 min
Boss chest
Mine route
Manual estimate
Crafting Simulator connects recipe requirements to the way players actually obtain ingredients. It supports manual time estimates and loot-table-backed sources, then groups shared sources so you can see whether one farm path is carrying too much of the recipe.
Step 1
Add the item being crafted, its description, and the resources or ingredients required to produce it.
Step 2
Use manual time estimates for known farming paths or connect ingredients to loot tables already modeled in the project.
Step 3
Review total time, source breakdown, runs by content, efficient shared sources, negligible ingredients, and bottleneck warnings.
Expect a designer-friendly estimate of recipe pressure. The simulator helps you explain why a recipe feels fair, too fragmented, too trivial, or dominated by one source before that problem reaches players.
Use it for weapons, gear upgrades, consumables, building recipes, exchange systems, and multi-source farming goals.
When an ingredient comes from a modeled loot table, the recipe can inherit expected runs and time from the drop data.
The tool highlights bottlenecks only when the dominant source is strong enough to matter, keeping warnings meaningful.
Use Crafting Simulator when recipe cost, farming time, and loot-table dependency need to be understood as one system.