Product / Crafting systems

Crafting Simulator

Model recipe ingredients, acquisition sources, and farming time so crafting costs feel intentional instead of accidentally painful.

Stormblade recipe

4 ingredients · 3 farming sources

Simulated

Average acquisition time

2 h 35 min

Crystal Shard75%

Boss chest

Silver Ore18%

Mine route

Ancient Thread7%

Manual estimate

Estimate the average time needed to gather every ingredient in a recipe.
Detect true bottlenecks when a source dominates the acquisition time.
See which resources come from each loot table when crafting depends on drop systems.

Balance recipes by effort, not just quantity.

Crafting Simulator connects recipe requirements to the way players actually obtain ingredients. It supports manual time estimates and loot-table-backed sources, then groups shared sources so you can see whether one farm path is carrying too much of the recipe.

Step 1

Build the recipe

Add the item being crafted, its description, and the resources or ingredients required to produce it.

Step 2

Connect acquisition sources

Use manual time estimates for known farming paths or connect ingredients to loot tables already modeled in the project.

Step 3

Inspect the bottlenecks

Review total time, source breakdown, runs by content, efficient shared sources, negligible ingredients, and bottleneck warnings.

What to expect from the feature

Expect a designer-friendly estimate of recipe pressure. The simulator helps you explain why a recipe feels fair, too fragmented, too trivial, or dominated by one source before that problem reaches players.

Best for crafting and upgrade loops

Use it for weapons, gear upgrades, consumables, building recipes, exchange systems, and multi-source farming goals.

Works with loot tables

When an ingredient comes from a modeled loot table, the recipe can inherit expected runs and time from the drop data.

Focused on actionable pressure

The tool highlights bottlenecks only when the dominant source is strong enough to matter, keeping warnings meaningful.

Know which ingredient is really setting the pace.

Use Crafting Simulator when recipe cost, farming time, and loot-table dependency need to be understood as one system.

Start designing