Step 1
Define the base energy
Register the energy name, free cap, recharge time, paid cost, and currency used for value comparisons.
Model stamina, tickets, lives, and VIP boosts so activity pacing and paid energy value are easier to explain before the economy ships.
Daily stamina
120 cap · 10 min/energy · VIP active
144
Free energy/day
338
VIP energy/day
20 h
Full cap refill
Free vs VIP
Energy generated in 24 hours
VIP adds 135% more daily energy in this setup.
Energy Designer turns cap, recharge time, paid cost, currency, and optional VIP boosts into readable pacing signals. It shows how much energy players can gain, when the cap creates pressure, and whether VIP benefits are meaningful or overpriced.
Step 1
Register the energy name, free cap, recharge time, paid cost, and currency used for value comparisons.
Step 2
Model VIP cost, duration, recharge boost, cap bonus, and daily grants only for energy systems that actually use VIP.
Step 3
Review 24-hour generation, cycle advantage, waiting pressure, cap versus daily recovery, and VIP efficiency in one place.
Expect a practical read of energy pressure, not a monetization black box. The page helps designers discuss whether players wait too long, waste recovery too easily, or receive a VIP benefit that is hard to justify.
Use it for stamina, lives, event energy, tickets, raid entries, dungeon attempts, and similar activity resources.
When VIP affects recovery, cap, or daily grants, the tool shows the actual difference from the free experience.
Paid energy cost and VIP cycle value are shown in simple terms, making tradeoffs easier to discuss with product and design.
Use Energy Designer when recharge timers, caps, and VIP boosts need to be understood as player-facing pressure and value, not just configuration fields.