Warframe Relic Reward System (Simplified)
Read-only loot table generated with LudForge.Calculated results
Per-item estimates from saved chances, run setup, and simulated outcomes.| Item | Chance per run | Drops per hour | Runs until 1 drop | Time until 1 drop | 50% get it by | 90% get it by | 1000-run simulation |
|---|---|---|---|---|---|---|---|
| Forma Blueprint | 25.33% | 3.04 | 4 | 20 min | 15 min, ~1 items | 40 min, ~1 items | 250 drops in 250 runs (25%) |
Cumulative chance by number of runsShows the chance of having seen at least 1 drop by that number of runs. Hours played x expected dropsAverage estimate of items obtained as play time increases. | |||||||
| Paris Prime Lower Limb | 25.33% | 3.04 | 4 | 20 min | 15 min, ~1 items | 40 min, ~1 items | 244 drops in 244 runs (24.4%) |
| Braton Prime Receiver | 25.33% | 3.04 | 4 | 20 min | 15 min, ~1 items | 40 min, ~1 items | 275 drops in 275 runs (27.5%) |
| Lex Prime Barrel | 11% | 1.32 | 9.1 | 46 min | 30 min, ~1 items | 1 h 40 min, ~1 items | 111 drops in 111 runs (11.1%) |
| Orthos Prime Handle | 11% | 1.32 | 9.1 | 46 min | 30 min, ~1 items | 1 h 40 min, ~1 items | 99 drops in 99 runs (9.9%) |
| Saryn Prime Systems | 2% | 0.24 | 50 | 4 h 10 min | 2 h 55 min, ~1 items | 9 h 30 min, ~1 items | 21 drops in 21 runs (2.1%) |
General indicators
Consolidated view of the calculated loot table.
Loot Table Health Score
Overall health summary based on calculated item outcomes.
Loot Health
92/100
1 nearly impossible item
Saryn Prime Systems requires too much time, too many runs, or has a very low chance per run.
Player dropoff
Balanced heuristic before obtaining Saryn Prime Systems: combines P50 at 35 runs (2 h 55 min) and P90 at 114 runs (9 h 30 min).
54%
Loot table distribution
Groups by rarity; if no rarity exists, groups by chance range.
Luck gap by item
Shows how far unlucky players can drift from the median drop experience.
Chance by runs
Cumulative chance of getting each item over runs.
Chance by hours
Cumulative chance of getting each item as play time increases.
Quantity by runs
Expected quantity of each item as runs increase.
Quantity by hours
Expected quantity of each item as play time increases.
Generated with LudForge
Create your own loot table, connect energy costs when needed, and use indicators to understand odds, grind, pacing, reward health, and player-facing outcomes.