Public tools

Free game design calculators for loot, crafting, and energy questions.

Use loot drop, drop rate, crafting cost, crafting recipe, energy cost, and resource economy calculators when you want a fast answer without signing in. These tools run from the values you enter on the page, with no saved project data and no cross-feature integration.

No workspace required

Public tools are best for quick exploration, examples, and search-driven calculators. Create an account when you want saved projects, shared resources, and connected systems.

Available public tools

Start with the calculator that matches the design question you need to answer. The saved workspace versions remain available for connected project work.

Public

Loot Table Designer

Calculate drop chance per run, drops per hour, expected runs, P50/P90 outcomes, simulations, distribution, and loot health indicators from local inputs.

Best when you need to explain whether a reward is too rare, too trivial, or too concentrated.

Open calculator
Public

Crafting Designer

Use a crafting cost calculator, crafting recipe calculator, and crafting calculator to estimate ingredient effort, total recipe time, bottlenecks, and crafting pressure from manual acquisition times.

Best when recipe cost, farming time, and ingredient sources need to be understood together.

Open estimator
Public

Energy System Designer

Use an energy cost calculator and resource economy calculator to model stamina, tickets, recharge caps, paid energy value, VIP impact, and pacing pressure.

Best when an activity cost depends on a rechargeable resource and you need to understand recharge time, cap, purchase cost, and VIP impact.

Open designer

Planned tools

These roadmap areas are not clickable yet, but they show where the broader LudForge toolkit is heading.

Progression Curve Simulator

Planned

Shape XP pacing, unlock timing, upgrade costs, and milestone friction across the player journey.

Economy Simulator

Planned

Balance faucets, sinks, crafting loops, inflation pressure, and player earning paths.

Gacha Simulator

Planned

Model pulls, pity rules, banner odds, duplicate value, and expected spend across player cohorts.

Idle/Incremental Simulator

Planned

Tune offline gains, production chains, prestige pacing, and compounding upgrade curves.

Combat Calculator

Planned

Plan damage formulas, time-to-kill, armor scaling, crit impact, and enemy breakpoints.

Decision Branch Designer

Planned

Map choices, consequences, dependencies, and content coverage across alternate player routes.